and I need some suggestions on what to add, what not to do, what you want in an rpg and everything else.
A little about what I have already:
*Four players
(due to lazyness you cant pick in the actual game, but with igz, changing player colors is easier than the old Zone IP way)
*Five stats that you can upgrade.
*Five unique skills per player that can be upgraded.
*An interactive feature in a multiplayer game
(For example if the villager asks you to help her bring the king to yes and she will explain what she needs, no and she will say something then leave you alone. Also there is an atack option that allows you to kill allied units that arent important to the main quest, or any side quest not completed.)
*Currently four minigames with random results
(Casino style)
*30+ Side quests already planned out
*And the most important feature, Its free roam.
(yup, go anywhere) I know this hasn't really been done in multiplayer
*Because this is free roam,you can go to one side of the map and kill all the monsters, level up, and become powerfull, but then your thinking well the other sides gonna be easy... not in this (I have devised a system to detect a "Group Level" which will either add more enemys make them stronger or give them more health.)
*Another way this RPG will be different is that it has a lot of monsters/bosses that can kill one hero alone but now all four.
So I really need more ideas, more trigger tricks(stuff like randomizers ),a few more skills for p4 and some more quest storylines.
I will credit you
Thanks
A little about what I have already:
*Four players
(due to lazyness you cant pick in the actual game, but with igz, changing player colors is easier than the old Zone IP way)
*Five stats that you can upgrade.
*Five unique skills per player that can be upgraded.
*An interactive feature in a multiplayer game
(For example if the villager asks you to help her bring the king to yes and she will explain what she needs, no and she will say something then leave you alone. Also there is an atack option that allows you to kill allied units that arent important to the main quest, or any side quest not completed.)
*Currently four minigames with random results
(Casino style)
*30+ Side quests already planned out
*And the most important feature, Its free roam.
(yup, go anywhere) I know this hasn't really been done in multiplayer
*Because this is free roam,you can go to one side of the map and kill all the monsters, level up, and become powerfull, but then your thinking well the other sides gonna be easy... not in this (I have devised a system to detect a "Group Level" which will either add more enemys make them stronger or give them more health.)
*Another way this RPG will be different is that it has a lot of monsters/bosses that can kill one hero alone but now all four.
So I really need more ideas, more trigger tricks(stuff like randomizers
I will credit you
Thanks
[This message has been edited by Donnieboy (edited 01-06-2009 @ 00:29 AM).]