This will be a series of fictional worlds and areas that I have longed to put on AoK for quite awhile. The first one will be of the planet Nesekia with massive poles and only one large continent, with triggers allowing you to travel the connected continents so that one side can be on the left part of the map, and the other on the right, but you don't have to sail all the way across to get there. Nations throughout the series will be:
Islanders*- An estranged nation of people who have adapted perfectly to living in small groups on satellite islands, which has let them grow uninhibited for centuries, however with new naval technology, their safety is being questioned. (1 faction)
Arctic Peoples*- People who have grown to love the cold, however sparce resources and an ever-increasing population have driven them to begin a massive colonization process, which will be necessary for their survival. (1 faction)
Continentals*- Ones who have lived on large tracts of land for centuries, living a peaceful existence, except for wars with their own types. Without an armada, the Arctic Peoples and the Islanders have total naval control over them, and the shorelines are soon the most dangerous places to be. (2 factions)
Rithics*- They have lived on the small continent of Rithian for quite awhile, learning their ideals alone. Surrounded by a massive sea, which has been impassable over the decades for even the Islanders to cross. Their three main groups have been fighting for a long time, and storms plague the surrounding ocean. This means that until naval technology progresses, they are safe, except from themselves. Rithian, once the most abundant place on the planet, only has a continental amount of resources left. (3 factions)
Eastern Union - A union made of several nations, who filled with victory, decided to become the strongest country the world would ever see until the Empire of Tamalh rose almost a century later. Commanding half of a continent, their resources quickly dwindle in a snow-covered land. Soon, the break into a North and South, both formally almost the same country, however acting independently, thus reducing the need for one person to act on hundreds of things at once. (2 factions, both allied to each other)
Western Initiative - Members of the same continent wishing to hold back the tide of the Eastern Union formed a coalition, which managed to be only half the size of the Eastern Union. However, with almost twenty individual governments, their logistics are greatly increased, and the revolt risk is extremely low. (1 faction)
Empire of Tamalh - The greatest empire ever to be seen. Commanding the same amount of land as their predecessors the Eastern Union and Western Initiative combined, they threaten the rest of the world with a massive manpower numbering not in the tens or hundreds of thousands, but deep into the millions. While resources are no problem, they have a lust for becoming not only the greatest land superpower, as they are now, but competing in the realm of naval superiority.(1 faction)
The Auld - Formed in a scare by Tamalh, the nations of Rithian, the surrounding islands, and the eastern continent united. While smaller, their manpower rivals Tamalh's, and their naval power is unprecedented(2 factions, allied to each other)
* - Is in the first map of Nesekia.
Information:
In all Nesekian maps(The First, Second, and Third) there is a small island in the western area that will give 1,000 gold from rare trade goods every 20 seconds there is a unit on it. However, there is a catch. The island is tropical, making it a breeding ground for diseases. So, every 50 seconds all units will be destroyed, and with them, the buildings.
The first three maps will eventually contain all the nations/peoples listed above. However, maps after the first three will be of different planets then Nesekia or of a specific continent.
The waters surrounding Rithian will be plagued by storms every minute. Any ships in the deep waters closer to the continent will be completely torn to shreds.
Expect the first map to hit the blacksmith by the end of next week.
Edit: Oh, and I notice my mistake in title, I apologize.
Islanders*- An estranged nation of people who have adapted perfectly to living in small groups on satellite islands, which has let them grow uninhibited for centuries, however with new naval technology, their safety is being questioned. (1 faction)
Arctic Peoples*- People who have grown to love the cold, however sparce resources and an ever-increasing population have driven them to begin a massive colonization process, which will be necessary for their survival. (1 faction)
Continentals*- Ones who have lived on large tracts of land for centuries, living a peaceful existence, except for wars with their own types. Without an armada, the Arctic Peoples and the Islanders have total naval control over them, and the shorelines are soon the most dangerous places to be. (2 factions)
Rithics*- They have lived on the small continent of Rithian for quite awhile, learning their ideals alone. Surrounded by a massive sea, which has been impassable over the decades for even the Islanders to cross. Their three main groups have been fighting for a long time, and storms plague the surrounding ocean. This means that until naval technology progresses, they are safe, except from themselves. Rithian, once the most abundant place on the planet, only has a continental amount of resources left. (3 factions)
Eastern Union - A union made of several nations, who filled with victory, decided to become the strongest country the world would ever see until the Empire of Tamalh rose almost a century later. Commanding half of a continent, their resources quickly dwindle in a snow-covered land. Soon, the break into a North and South, both formally almost the same country, however acting independently, thus reducing the need for one person to act on hundreds of things at once. (2 factions, both allied to each other)
Western Initiative - Members of the same continent wishing to hold back the tide of the Eastern Union formed a coalition, which managed to be only half the size of the Eastern Union. However, with almost twenty individual governments, their logistics are greatly increased, and the revolt risk is extremely low. (1 faction)
Empire of Tamalh - The greatest empire ever to be seen. Commanding the same amount of land as their predecessors the Eastern Union and Western Initiative combined, they threaten the rest of the world with a massive manpower numbering not in the tens or hundreds of thousands, but deep into the millions. While resources are no problem, they have a lust for becoming not only the greatest land superpower, as they are now, but competing in the realm of naval superiority.(1 faction)
The Auld - Formed in a scare by Tamalh, the nations of Rithian, the surrounding islands, and the eastern continent united. While smaller, their manpower rivals Tamalh's, and their naval power is unprecedented(2 factions, allied to each other)
* - Is in the first map of Nesekia.
Information:
In all Nesekian maps(The First, Second, and Third) there is a small island in the western area that will give 1,000 gold from rare trade goods every 20 seconds there is a unit on it. However, there is a catch. The island is tropical, making it a breeding ground for diseases. So, every 50 seconds all units will be destroyed, and with them, the buildings.
The first three maps will eventually contain all the nations/peoples listed above. However, maps after the first three will be of different planets then Nesekia or of a specific continent.
The waters surrounding Rithian will be plagued by storms every minute. Any ships in the deep waters closer to the continent will be completely torn to shreds.
Expect the first map to hit the blacksmith by the end of next week.
Edit: Oh, and I notice my mistake in title, I apologize.
[This message has been edited by Deoraz (edited 01-29-2009 @ 07:49 PM).]