@Dead_End: That's a hugely huge amount of triggers for a small system. Also it has a large flaw: if the player's unit dies or runs away, the computer unit will stop patrolling. It's better than nothing though.
me
[This message has been edited by Impeached (edited 03-24-2009 @ 09:43 AM).]
Dead_End Cavalier
posted 03-24-09 09:54 AM
CT (US)
4 / 4
Add another trigger which sends the patrol back to A or B whenever the player runs away/dies.
Anyway, if the player dies the game is over, right?