This map http://aok.heavengames.com/blacksmith/showfile.php?fileid=7802 I want to duplicate this effect but im not quite sure how. I know hex editing is involved but i dont know what values to edit. Basicly the cannon ball keeps comming back to the units invetory. help?
"i keep my female villagers either garrisoned in the town center or pickin' berries where they belong"
[This message has been edited by Donnieboy (edited 04-18-2009 @ 02:05 AM).]
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Replies:
Dtrungle Squire
posted 04-18-09 11:30 AM
CT (US)
1 / 5
I just looked at the scenario, cool stuff.
Anyways, I'm pretty sure that scenario_t_c (sp?) helped with the hex editting part, and he's afk from here for school or something.
[This message has been edited by Dtrungle (edited 04-18-2009 @ 11:57 AM).]
Donnieboy Squire
posted 04-18-09 02:09 PM
CT (US)
2 / 5
aw yes I remember that map. You showed me that awhile ago. I wish I knew more about hex editing.
"i keep my female villagers either garrisoned in the town center or pickin' berries where they belong"
Dtrungle Squire
posted 04-18-09 02:14 PM
CT (US)
3 / 5
Oh no, the link above is not for the map, it's for the information. Read it, it says something about same unit ID and negative IDs. There's talk about hex editting too, read it through, it may help.
Donnieboy Squire
posted 04-18-09 02:57 PM
CT (US)
4 / 5
yeah i saw that too.. I dont think ill easily be able to duplicate this and i dont even think it will work. I want a way to switch weapons more than once. I was thinking having the other unit inside a unit then you just click the unit to switch. having triggers that detect the amout garrisoned in the first, if its 0 then it removes the first. But i think i read that it only works with projectile so idk if that will work.
"i keep my female villagers either garrisoned in the town center or pickin' berries where they belong"
[This message has been edited by Donnieboy (edited 04-18-2009 @ 02:58 PM).]
Dtrungle Squire
posted 04-18-09 04:53 PM
CT (US)
5 / 5
I want a way to switch weapons more than once.
I don't think this is doable. That effect requires you to unload the missle and then a trigger tasks the missle away. You can't make it so that it doesn't unload when you click it.(To give the switched weapon effect)
You can try to hex edit sabs for the same ID and negative ID. Maybe you can achieve an unlimited supply of 'bombs'.(Idk)