douche bagelow
Squire
posted 09-22-09 10:45 AM CT (US)
Good morning,
I'm testing a trigger to try and generate 10 gold every 20 seconds for player 1. Here is the trigger system I'm using:
trigger0 (start on - looping)
condition0 Timer 20
effect0 activate trigger1
trigger1 (start off)
condition0 Object in area - villager - player1 - quantity 1
set area(villager is placed inside the area)
effect0 activate trigger2
trigger2 (start off)
condition0 aquire attribute - gold stockpile - player1 - quantity 10
What is the reason this trigger system is not generating 10 gold every 20 seconds? It fails to generate any gold at all.
Bagelow
douche bagelow
Squire
posted 09-22-09 11:59 AM
CT (US)
2 / 8
Hey,
Thank you. You're right, that is very easy. Now I can get back to work... Have a good day.
Bagelow
douche bagelow
Squire
posted 09-22-09 01:11 PM
CT (US)
4 / 8
Whenever I have a question, I skim through the FAQ for a question related to mine. If I don't see one, I mess around with my scenario some more until I can't take it anymore. Then I post here. Maybe sometime I'll sit down and read the FAQ from cover to cover. Thanks.
Bigelow
JuBuOrangie
Squire
posted 09-24-09 09:27 AM
CT (US)
7 / 8
"But is the second in the editor means 5 in the timer condition?.."
A second in the editor is 1 in the timer. If you want to see in-game time press f11 on your keyboard; the in-game time comes up which is different than real time even on normal.
paperclip007
Eidolon
posted 09-24-09 08:57 PM
CT (US)
8 / 8
1 second in the timer is equivelent to 1 in-game second.
The in-game time goes faster depending on what speed you set the game to.
Fast = 2 x Real Time
Normal = 1.5 x Real Time
Slow = Real Time
So, a timer set to 10 on fast speed will only take 5 real-life seconds to go off. A timer set to 10 on slow speed will take the full 10 real-life seconds.