When my test my campaign,i found it terrible that the soldiers always get out from the building when I change them ownership.I used garrison-id to make them hide in the yorts(yurt?).
Although it's a bug to my campaign,but it can be a useful tool to hide special units.
Firstly,put the unit and a building of another player.Set the change ownership effect in a trigger.Remember to change its name and so on,it's up to you.Attention,the ownership you transform it to must be the same as the building.
Secondly,use garrison-id to make the specific unit garrison in the building.(by aokts)
When you test,you will find the unit gets out when the trigger works.Ok,you can put a lot of units in the same building and let one of them get out whenever you want.That won't be limited by the unload effect(all units garrison in a building will get out.) or waste a lot of space.This just suits to the mini map!
However,i don't know if i have describe that well.But I think I should share it.
I hope my minigame can get a good result...
I hope so...........
Although it's a bug to my campaign,but it can be a useful tool to hide special units.
Firstly,put the unit and a building of another player.Set the change ownership effect in a trigger.Remember to change its name and so on,it's up to you.Attention,the ownership you transform it to must be the same as the building.
Secondly,use garrison-id to make the specific unit garrison in the building.(by aokts)
When you test,you will find the unit gets out when the trigger works.Ok,you can put a lot of units in the same building and let one of them get out whenever you want.That won't be limited by the unload effect(all units garrison in a building will get out.) or waste a lot of space.This just suits to the mini map!
However,i don't know if i have describe that well.But I think I should share it.
I hope my minigame can get a good result...
I hope so...........