I am making a multiplayer scenario(my first ever attempt at a multiplayer game so I don't know anything) to play with a couple of my friends, and I have some questions.
1. How do you select the scenario to play it? Do you have to put it a special folder so you can access it when your setting up the game with your friends?
2. In multiplayer scenarios does player number(ie. player 1, player 2...) represent the players in the room according to which ones joined first(ie. the host would be player 1, the next person to join the game would be player 2...)?
3. I read in the FAQ that you can't use AI's in multiplayer scenarios, since in the game you will be defending a castle againt the computer, what is the best way to make the computer attack the castle with triggers?
4. What is the best way to make only one player lose(because you each defend a different part of the castle so one can be overrun, but not all of them)? Would the best way be to get rid of all their units(since it it kind of an RPG, then you have a hold off unit in the corner)? Or would it be better to have the player still 'alive' but to have no units to use, so he could still watch the rest of the game and comment?
I'll probably have more questions later, but this is what I've got for now.
Host of Current Campaigns and Scenarios - Volume 6
Pround member of Black Forest Studios
Creator of: Jengar's Quest: rated 3.9
Working on: GuardianTrilogy ~25% Done
When I die, I want to go peacefully like my Grandfather did, in his sleep -- not screaming, like the passengers in his car.
"I'm slowly falling to pieces, and I know only one can put me back together, yet he seems to be letting me fall apart, I just pray that his plan is worth it. I know it will be, but its easy to say it, much harder to live it." - sadly, Me
1. How do you select the scenario to play it? Do you have to put it a special folder so you can access it when your setting up the game with your friends?
2. In multiplayer scenarios does player number(ie. player 1, player 2...) represent the players in the room according to which ones joined first(ie. the host would be player 1, the next person to join the game would be player 2...)?
3. I read in the FAQ that you can't use AI's in multiplayer scenarios, since in the game you will be defending a castle againt the computer, what is the best way to make the computer attack the castle with triggers?
4. What is the best way to make only one player lose(because you each defend a different part of the castle so one can be overrun, but not all of them)? Would the best way be to get rid of all their units(since it it kind of an RPG, then you have a hold off unit in the corner)? Or would it be better to have the player still 'alive' but to have no units to use, so he could still watch the rest of the game and comment?
I'll probably have more questions later, but this is what I've got for now.
Pround member of Black Forest Studios
Creator of: Jengar's Quest: rated 3.9
Working on: GuardianTrilogy ~25% Done
When I die, I want to go peacefully like my Grandfather did, in his sleep -- not screaming, like the passengers in his car.
"I'm slowly falling to pieces, and I know only one can put me back together, yet he seems to be letting me fall apart, I just pray that his plan is worth it. I know it will be, but its easy to say it, much harder to live it." - sadly, Me