oh well, i placed 256 plants on a road tile, but units seem to not be invisible, in other scenario, any unit will go there he can be invisible, but not in my scenario.
can anybody tell me what is wrong with it?
May the god be with us.
Bless you.
Author
Replies:
Basse Squire
posted 06-23-10 10:01 AM
CT (US)
1 / 11
In the editor, you won't see it as invisible tile, but when you play the game, it will come as invisible
Dtrungle Squire
posted 06-23-10 11:06 AM
CT (US)
2 / 11
It needs to be on the same tile. If you do it in the editor, you need to reload the map I believe.
IIRC, you can remove the debris/flagx/plants from the tile as long as the effect doesn't affect more than 300 objects. You may also be able to remove it all by creating a beta cliff on the spot, or something of that theme.
FYI, debris lags less than flagx. But only flagx can accomplish the TC parts tricks.
Wait a minute, what will happen if i had more then 300 sheep on that invisible tile? "explosion/crash"? and does the Sheep in the invisible tile cause to lag?
please reply fast.
May the god be with us.
Bless you.
[This message has been edited by Asdqwe2311 (edited 06-23-2010 @ 02:36 PM).]
Possidon Slayer
posted 06-23-10 04:25 PM
CT (US)
6 / 11
Where do I find/What is the Flagx thing and how do I use it to remove the middle part of a TC?
what will happen if i had more then 300 sheep on that invisible tile?
-Nothing. It may lag if your computer isn't good. If you had around a thousand or more sheeps, it may lag a lot. Your computer does a lot of work when there are a lot of objects on your screen, invisible or not, garrisonned however, is different.
I got my flagx from unhiding it. Use Genied.
Search for a thread about Julius or TC parts. This thread was made in this year? and Findig? gave the details. The basics is that you need to copy IT into certain areas of a full TC.