I was wondering, what are the known causes of lag in scenarios. (not talking about player's connection speed)
I think that multiple looping triggers causes lag
Is there a difference between terrain trees and trees created manually in the units tab?
I'm asking because in a map I made we placed all the trees by hand (around 30,000). Would placing these by the terrain tab cause less lag? What else can cause large amounts of lag, or lag spikes(Gameplay is fine, then it pauses and resumes every now and then).
-illiterate/Donnieboy