alekshs
Squire
posted 05-02-11 04:55 AM CT (US)
I'm about to upload a single-player scenario,but i think it's gonna take a long time before i do so.That's because something strange happens: Parallel to creating my scene and my map,i include triggers.Everything's okay.Until i include some more triggers and,here's the case---some of my triggers halt certain units on the map.But,after 1-2 mins,these units move!1Like if the triggers have done their job!I erased the last triggers,in case they were causing the problem,but...nothing happed.HELP!
alekshs
Squire
posted 05-02-11 10:49 AM
CT (US)
2 / 6
I used several conditions and effects.By now,the only problematic triggers are those which halt units.E.g. all units belonging to player 5.After some time,they move and,nonetheless,other triggers activate before i move my hero to a certain area(for instance,i use this:
Condition--bring my hero to an area
Effect--display instructions
By the time my looped effect"stop player 5 units" breaks,the condition and effect above are activated before my hero reaches the specific area.)
I thought of copying my map with no triggers and,after i finish the terrain and such stuff,i'll include triggers(few bat a time).It may work,but do you think this will not fix the problem?
alekshs
Squire
posted 05-04-11 06:19 AM
CT (US)
6 / 6
Well,i just thoughtt that Immobile Unit AI is just used for specific reasons,i din't know this was for general use.Thanks for the advice,i'll check it out.