hpnishi
Squire
posted 05-03-11 02:01 AM CT (US)
It was like the board game sort of. The map was the world, and there were different spawns that slowly produced units if you held them.
I have found some "world map" or "world risk", but almost all of them is for building and constructing, with villagers, resources, etc.
The one I'm saying has only military units thats spawns on specifics locations (samurais in japan, elephants in persia, mounted archers in north america, longbow in england, plumed archer in south america, etc)
Thanks
hpnishi
Squire
posted 05-03-11 09:18 PM
CT (US)
2 / 9
Thanks for answering! You described exactly the map I want.
I just tried the blacksmith, downloaded 94 scenarios, and nothing =/
And now? Another help?
hpnishi
Squire
posted 05-10-11 09:23 PM
CT (US)
5 / 9
Yeah, it's pretty close to the map Findig sent, except for some differences.
The thing now is that im not able to modify it. The map seems to have a lot of triggers but none appears on the triggers tab. I think it requires a special editor, but i didnt find it.
Is that right?
hpnishi
Squire
posted 05-11-11 01:50 AM
CT (US)
7 / 9
Yeah, got it. So I decided to make it on my own. I even posted the project on the project session but it isn't available yet.
It's gonna be a little bit different from the map Findig sent. I want to define the units to be placed according to their historical/geographical area. In the Voobly's original map, the korean war wagon is set in the middle of Europe :P
First of all I excluded the part of each player having to choose a place in the world to start by placing their kings. I want every player to have a predefined starting spot. Player 1, for example, will start in England, producing Elite Longbowmans.
Unfortunately, I still didn't find a way to create the right triggers. The units must be created, in periods of X seconds, for the player that owns the respective building and the ownership of the building shouldn't be fixed, belonging to the player closest to it.
Can anyone give me a light? I just need the right conditions and effects for one building and I'll do the rest.