Hey guys,
Can you give me some advice on what elements should an all out RPG action-adventure game with fixed-force contain? Max soldiers are 3. Things I have added currently -
1] Skills system, 5 skills -
a]Strength
b]Endurance
c]Defense
d]Lockpicking
Strength increases attack and HP, Endurance increases the max capacity of food and decreases the amount of food a player has to eat to stay alive, Defense increases the HP, and Lockpicking is a special game mechanic to open doors.
2]An extended and explained story line.
3]7 Minute long opening cut-scene, 4 minute long ending cut-scene. A fourth of the map is dedicated to cut-scenes.
4]Special restrictions on player movements and abilities, like you can only gather food from a rare hunting range.
5]Arena, a place where you can fight animals and men to earn money.
6]A titling system, where you have access to more features and possibilities if youworship me have a higher rank.
Anything you dislike/like about this or any changes you would want to be made?
Feedback is appreciated.
Can you give me some advice on what elements should an all out RPG action-adventure game with fixed-force contain? Max soldiers are 3. Things I have added currently -
1] Skills system, 5 skills -
a]Strength
b]Endurance
c]Defense
d]Lockpicking
Strength increases attack and HP, Endurance increases the max capacity of food and decreases the amount of food a player has to eat to stay alive, Defense increases the HP, and Lockpicking is a special game mechanic to open doors.
2]An extended and explained story line.
3]7 Minute long opening cut-scene, 4 minute long ending cut-scene. A fourth of the map is dedicated to cut-scenes.
4]Special restrictions on player movements and abilities, like you can only gather food from a rare hunting range.
5]Arena, a place where you can fight animals and men to earn money.
6]A titling system, where you have access to more features and possibilities if you
Anything you dislike/like about this or any changes you would want to be made?
Feedback is appreciated.