Hello.
I started to do multiplayer scenario for two players. It is tiny map but it will be very different from the chess scenarios that I have seen.
The goal of this scenario is that you have two groups of units for every player. You have heros (pieces) and normal units. You don't need to have computer in game and the basic idea is that if your units will join into the fields that are controlled by enemy, they will get converted to enemy. This is except fields controlled where your pieces are placed.
The scenario needs many of triggers to create many tools, "signals" or to define positions of every piece, so it will be hard job.Now I work on copying triggers and editing of ids in conditions and locations in task effects.
(This is the task for volunteer. It is simple, but for long time)
I want to ask if somebody would like to join in the project to help me with this. Actual job is to edit triggers - 30 minutes per one piece. It is 30 minutes (64 triggers) * 32 pieces * 2. Two pieces per hour => 32 hours for 1st half of job.
Whole project is for months rather then weeks. I have plans and know what to do, but it is much of work, so if somebody would help me, it would go faster to do it. If I would found volunteer, then I will describe what exactly to do... Precise techniques are necessary. I think we could talk on Skype to explain what to do... I need only one person that would help me when I am resting. Would be best if the person could work in the time when here in Europe is night, because I will continue in day. Or when I have a break during day, he could help me and do one or two groups of triggers.
I started to do multiplayer scenario for two players. It is tiny map but it will be very different from the chess scenarios that I have seen.
The goal of this scenario is that you have two groups of units for every player. You have heros (pieces) and normal units. You don't need to have computer in game and the basic idea is that if your units will join into the fields that are controlled by enemy, they will get converted to enemy. This is except fields controlled where your pieces are placed.
The scenario needs many of triggers to create many tools, "signals" or to define positions of every piece, so it will be hard job.
(This is the task for volunteer. It is simple, but for long time)
I want to ask if somebody would like to join in the project to help me with this. Actual job is to edit triggers - 30 minutes per one piece. It is 30 minutes (64 triggers) * 32 pieces * 2. Two pieces per hour =>
Whole project is for months rather then weeks. I have plans and know what to do, but it is much of work, so if somebody would help me, it would go faster to do it. If I would found volunteer, then I will describe what exactly to do... Precise techniques are necessary. I think we could talk on Skype to explain what to do... I need only one person that would help me when I am resting. Would be best if the person could work in the time when here in Europe is night, because I will continue in day. Or when I have a break during day, he could help me and do one or two groups of triggers.
[This message has been edited by rumburak24 (edited 11-20-2011 @ 05:36 AM).]