Ok so im trying to make a zone where spawning units at Location "X" after spawning would start patroling to Location "Y" does any1 know how to make it Without Moding because im creating maps for GameRanger and they dont transfer Mods
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And the second problem is how can i make 10 monks which i dont own to heal the unit which stands on a Loaction "X" and the monks are in range of this location i tried usint Task Unit but they just seemd to try walk there ;S
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1 more thin i havent tried to make yet but maybe some1 can prevvent me from failing lol any easy way to make a system that will Re-add HP/ATK to my hero which has revived like lets say i have RobinHood with 50 ATK 400 HP and after he dies he has 110 hp and 10 atk like the regular unit but i want him to be Re-Buffed back to 50atk 400 hp i tought about making a system like each time the player buys 10 atk in a special space an object will spawn and when the player revives it will count the objects and add to the player as much atk as the objects number but it seems to be just alot of work to make it
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this is the system
-player buys 10 atk x3 times
-location "x" Spawn House
-location "y" Spawn House
-location "z" Spawn House
-hero dies
-trigger activates
-hero freezes at spawn location
-accamulate house at location x....add 10 atk
-accamulate house location y add 10 atk
-accamulate house location z add 10 atk
-Release hero
OR
just make like 20 heroes blocked 1 by 1 and each time the hero dies the palyer unlocks the next hero but then it will limit the revive times of each player ;S
maybe any easier way?
Creativity Brings Us Closer And Closer To Our Future
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And the second problem is how can i make 10 monks which i dont own to heal the unit which stands on a Loaction "X" and the monks are in range of this location i tried usint Task Unit but they just seemd to try walk there ;S
============================================================
1 more thin i havent tried to make yet but maybe some1 can prevvent me from failing lol any easy way to make a system that will Re-add HP/ATK to my hero which has revived like lets say i have RobinHood with 50 ATK 400 HP and after he dies he has 110 hp and 10 atk like the regular unit but i want him to be Re-Buffed back to 50atk 400 hp i tought about making a system like each time the player buys 10 atk in a special space an object will spawn and when the player revives it will count the objects and add to the player as much atk as the objects number but it seems to be just alot of work to make it
===========================================================
this is the system
-player buys 10 atk x3 times
-location "x" Spawn House
-location "y" Spawn House
-location "z" Spawn House
-hero dies
-trigger activates
-hero freezes at spawn location
-accamulate house at location x....add 10 atk
-accamulate house location y add 10 atk
-accamulate house location z add 10 atk
-Release hero
OR
just make like 20 heroes blocked 1 by 1 and each time the hero dies the palyer unlocks the next hero but then it will limit the revive times of each player ;S
maybe any easier way?
Creativity Brings Us Closer And Closer To Our Future