Doomed2020
Squire
posted 05-03-14 04:32 PM CT (US)
I am looking for a Method which can create Neutral Zone in the map.
By Neutral Zone I mean an Area where No Archer Arrows can pass through. I want to add this between very closely located Enemy Bases, So Archers or Cannons of both sides don't hurt each other.
I saw this method was used in some maps, probably Vampire RPG. But don't know how it was done.
I don't want to Change the Properties (Range, HP etc) of Units, Just a method which Blocks the Arrows to pass through.
I could not find similar topic on this forum, if you know one then please share with me.
Thanks
Jan dc
Squire
(id: Den cekke)
posted 05-03-14 06:08 PM
CT (US)
1 / 3
Use aokts and have a loop trigger remove arrow objects in the area.
Doomed2020
Squire
posted 05-04-14 07:54 PM
CT (US)
2 / 3
I tried that in AOKTS, but there are many types of Arrows there (Arrow, Arrow 1, Arrow 10, Arrow 2 .... Arrow 9). I even Tried Bolts (which mean Bullets I guess)
I made a Single Looping Trigger which Removed All of these Objects for Both players in a Specific area between two bases (P1 and P2 in my case). But that still did not work. Arrows could pass through that area and could damage each other.
Can you provide me a Sample Scenario(*.scx) with such a working function?