I remember asking this question....
Alright, you know where the trigger info thing is? The thing that lets you pick "yes" or "no" if you want to loop, starting state, and "display as mission objective?"
Well, click "yes" on "Display as Mission Objective." Now, enter text into the "Trigger Description" part, and write the objective you wish the player to see. When the trigger has been activated, the Objectives section will display your message. Put a condition in the trigger, and when that condition is met, the objective will be crossed out.
Example:
Trigger Name: Kill The Black Prince
Trigger Looping: No
Trigger Starting State: On
Display as Objective: Yes
Trigger Description: Find and Kill The Black Prince.
Condition: Destroy Object: Object Type: Heroes Object List: The Black Prince
Try it. If you don't understand something, e-mail me at: pmdti@hotmail.com------------------
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