villagefool
Squire
posted 07-30-15 01:55 PM CT (US)
Hello there and thanks for taking the time to read this post. I am currently designing a scenario on AOK FE and have completed the map design and have most of the storyline planned out. I'm having a bit of a problem with scenario triggers though. Specifically the display instruction triggers. It's easy enough to get a single message to appear when wanted, but how do I get a series of dialogue scripts to automatically appear (no unit selection), one after the other, with adequate time to read each one?
PresterJohn
Squire
posted 07-30-15 02:48 PM
CT (US)
2 / 5
To expand, you'll need a series of triggers, each with a timer condition (long enough to not overtake the previous message) and an effect to activate the next trigger.
Example:
Trigger1
Condition: click man at arms
Effect: Display instructions (10 seconds)
Hi my name is Prester John
Effect: Activate trigger2
Trigger2 (make sure the trigger starts 'off')
Condition: Timer (12 seconds)
Effect: Display instructions (10 seconds)
I hope you have a nice day.
That way, trigger1 will activate trigger2 but will leave enough time to display both messages continuously. I hope that makes sense.
villagefool
Squire
posted 07-30-15 05:45 PM
CT (US)
3 / 5
Thank you. Tried what you said and it worked great. I have a feeling that I'm going to have to execute a lot of complex mechanics, and I'm looking for some way to get in depth input for the scenario. Anyway I can a upload a steam file on the blacksmith for input?