I, however have several problems with this
1. when I first did it I made it non-looping so that it would not keep pumping them out but with this I could only get one
2. I then put it on looping and started with 500 gold once I clicked it made one a drained my gold in hundreds, I new this was because it could not make a new TK where the old one had been but then when I moved it and clicked again a new TK was produced but since my gold was now 0 the seller did not recieve any gold for it
3. My next step will be to add the condition that I have to have 100 gold first but that will still not help the draining of gold problem
So what I need is for it to be reusable but not drainable
my trigger right now is like this: thx in advance
starting state
objective:no
looping:yes
condition 0: select object: market
condition 1: accumulate attribute 100 gold (not yet added)
effect 0: Create unit: ETK
effect 1: send tribute: 100 gold source: player 1 target: player 5