I have seen other scenarios (RPG mostly) where the hero, or main character must eat...and this is worked into the game. If you run out of food - you die, or whatever. I am pretty fluent with triggers...I don't run into many problems, but this one stumped me. I know how to actually make the character eat (pretty simple, using tribute and looped timer - piece of cake) but what I cannot FOR THE LIFE of me figure out is how to set the trigger up for the condiotion that you run out of food...the accumulate attribute trigger doesn't work because of the fact (as was pointed out to me by the great Yogurt) works on a greater than basis, thus, setting the AA condition to 0 is not an effective solution! Does anyone have any suggesstions? I'm dyin here! AAAAAAAAAAAAARRRRGGGHHH!!
thanks guys.
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Gotta chihuahua named bubba and he don't like strangers...
The whizKidz be up in this like some sausage and some biscuits!-whizkidz fo the 99