hello all,
i was wondering a way to reset the kill ratio count for a player amidst a scenario.
basically you play around a bit and kill some guys, until a certain point where i absolutely have to use the kill ratio counting. therefore i have to reset it, because i cannot control how the kill ratio will be at that point, if left untouched. clear?
so i was thinking...what about resource 19(military room)? if i tribute it to another player, will the counting go back to 0?
and resource 20(kills)? what is the difference, should i work with both of them? keep in mind that the real amount will be X because will be variable. i just need to go back to 0.
...but then i'm confused when i see resource 40(military population)
other additional questions...
-so if i tweak resource 36, and put 9999 instead of 275, im going to have 'infinite' farm, right?? because the old bug of patrol-without-destination on a farm doesnt make it infinite anymore.
-why these 'boolean' resources? if you say boolean...i start to think about at least 10 boolean operators. where are they? or otherwise what else?
-what is 89 BONUS healing rate? why that 'bonus'?
-same question for bonus starting resource. isn't it more simple to just add a number in the players' mask in the editor?
-multiple conversion resistance. there is c.r1, c.r2 and c.r3. why are there 3 of them? how does it work?
thank you
i was wondering a way to reset the kill ratio count for a player amidst a scenario.
basically you play around a bit and kill some guys, until a certain point where i absolutely have to use the kill ratio counting. therefore i have to reset it, because i cannot control how the kill ratio will be at that point, if left untouched. clear?
so i was thinking...what about resource 19(military room)? if i tribute it to another player, will the counting go back to 0?
and resource 20(kills)? what is the difference, should i work with both of them? keep in mind that the real amount will be X because will be variable. i just need to go back to 0.
...but then i'm confused when i see resource 40(military population)
other additional questions...
-so if i tweak resource 36, and put 9999 instead of 275, im going to have 'infinite' farm, right?? because the old bug of patrol-without-destination on a farm doesnt make it infinite anymore.
-why these 'boolean' resources? if you say boolean...i start to think about at least 10 boolean operators. where are they? or otherwise what else?
-what is 89 BONUS healing rate? why that 'bonus'?
-same question for bonus starting resource. isn't it more simple to just add a number in the players' mask in the editor?
-multiple conversion resistance. there is c.r1, c.r2 and c.r3. why are there 3 of them? how does it work?
thank you