Looks good! Too bad i cant play multiplayer anymore(satelite internet) id like to see how low that low-latency multiplayer change goes.
The trigger additions look interesting as well. But what happens if you try to play in 1.0c? Doesnt work or crash i guess
"Excellent could be any map that has the quality of a ES random map or ES scenario. AoK is an excellent, award winning game. That's where I'd start." -AnastasiaKafka
"Hard work is evil. Bitmaps are stupid. Working on a scenario for more than one afternoon is stupid. Triggers are stupid. Testing your own scenario is stupid. The world is stupid. You are the Greatest." -Ingo Van Thiel
[This message has been edited by Cataphract887 (edited 02-01-2017 @ 04:36 PM).]
Mash Huskarl
(id: Mashek)
posted 02-01-17 05:05 PM
CT (US)
2 / 7
It would be good if they could fix the rotating house bug in the editor (they change rotation every time I test the scenario) but also when the terrain distorts due to change view effects.
Other than that, this is good news and thanks for posting John!
@Cataphract
Indeed. As it's a patch only feature, I imagine the game would simply crash due to unrecognisable code. Also, great reviews over at the Blacksmith. Please keep them coming!
[This message has been edited by Mash (edited 02-01-2017 @ 05:09 PM).]
Cataphract887 Squire
posted 02-01-17 05:45 PM
CT (US)
3 / 7
Thanks for that mash, i was just pondering making a feedback on my feedback topic to make sure what i was doing was OK. The system did say a human reviewed all entries, but i wasnt sure if that was accurate or not. Its bugged me since many years ago that certain categories of scenarios didnt have ratings on them when sorting by earlier date submitted, most downloads received, etc and some decent scenarios out there have been left in the dust, because if people are like me, they only consider the top rated submissions. Back then(and i was way to immature back then to make decent reviews) i only considered why didnt the official reviewers do something, but nowadays, well i figured i might as well have a go at it myself. No idea how long ill be able to keep it up, because my searching techniques result in lots of face-meets-desk quality scenarios
"Excellent could be any map that has the quality of a ES random map or ES scenario. AoK is an excellent, award winning game. That's where I'd start." -AnastasiaKafka
"Hard work is evil. Bitmaps are stupid. Working on a scenario for more than one afternoon is stupid. Triggers are stupid. Testing your own scenario is stupid. The world is stupid. You are the Greatest." -Ingo Van Thiel
jizzbomb Squire
posted 02-01-17 05:49 PM
CT (US)
4 / 7
Exciting news! Id love to see a building deleted condition and some of the hidden units unlocked by default. This game will live forever!
John the Late Knight
posted 02-02-17 12:38 PM
CT (US)
5 / 7
You can use a data mod to unhide hidden units. This is completely defined in the data, which the Userpatch does not touch.