In the multiplayer scenario I'm making, sending a sheep to a certain spot on the map spawns a random unit for you.
The random unit is determined using the transport ship trick.
Initially the units are Dark Age/Feudal units, but each player has a sheep pen, and the more sheep you have in the sheep pen, the stronger your random units become.
The problem is, I don't know how to make this as a trigger.
Suppose 0 sheep in the pen = Level 0, spawning Militia.
1 sheep in the pen = Level 1, spawning Men-at-Arms
2 Sheep = Level 2, spawning Long Swordsmen
The Level 0 trigger is simple- bringing a sheep to the Unit Spawn spot spawns a Militia.
However, when I add the Level 1 trigger, i.e.[objects in area = 1] -> [spawn Men-at-Arms], the trigger isn't turned off if I take the sheep out of the sheep pen. I want the levels to require constantly keeping the required number of sheep in the sheep pen.
Does anyone know how?
Thanks
EDIT: Ah, I need to use the inverted trigger.
I may have more questions though!!
The random unit is determined using the transport ship trick.
Initially the units are Dark Age/Feudal units, but each player has a sheep pen, and the more sheep you have in the sheep pen, the stronger your random units become.
The problem is, I don't know how to make this as a trigger.
Suppose 0 sheep in the pen = Level 0, spawning Militia.
1 sheep in the pen = Level 1, spawning Men-at-Arms
2 Sheep = Level 2, spawning Long Swordsmen
The Level 0 trigger is simple- bringing a sheep to the Unit Spawn spot spawns a Militia.
However, when I add the Level 1 trigger, i.e.
Does anyone know how?
Thanks
EDIT: Ah, I need to use the inverted trigger.
I may have more questions though!!
[This message has been edited by King AJ123 (edited 02-24-2017 @ 11:20 PM).]