iamadams
Squire
posted 10-19-17 10:19 PM CT (US)
Hey guys! I am new to the map editor and I've done a bunch of digging, but am a bit stuck on this one.
-I'd like to have AI units in a multiplayer scenario that are immobile and that attack players only when they get close.
-Also, I'd like to be able to task some AI units to patrol and/or move attack.
Problem is everything I've tried, they end up wandering around with a mind of their own. I've tried blocking off a faster scout unit, setting the personality to none, etc. No luck.
I read that using an immobile AI is the solution, but will that work with a multiplayer scenario?
Any help pointing me in the right direction would be great!
iamadams
Squire
posted 10-19-17 11:01 PM
CT (US)
2 / 3
Perfect. Thank you! It seems to be working in the editor tests. So this will work when I go to host online for multiplayer then?
Yes, I'm using the HD version on Steam.
jizzbomb
Squire
posted 10-20-17 00:54 AM
CT (US)
3 / 3
I believe the ai will work online unless the host leaves the game then it reverts to “none”