Lots of people don't understand how to properly do a freeze.
The thing you have to remember is: don't use a TIMER condition. If you do, the computer still might be able to move the units in between the ticks of the timer. Try this:
Unit Stand Still: Requirement: No/Looping: Yes/Enabled: Whatever you need.
Condition 0 - Own Object (Object = Whatever you need.)
Effect 0 - Freeze Unit (Player=Whatever/The unit=whatever)
This disables itself when the object gets destroyed.
If you want, you don't even have to include a condition. With no condition, the computer will re-freeze the unit as often as possible.
To select multiple objects after clicking on the "Set Objects" button, just click and drag like you would in a normal game.------------------
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