Over 2 years after releasing my first scenario, i'm back with another. Even more ambitious and complex this time.
STORY
50 years after uniting the clans, Minato, the hero of Haruyume ,finds himself at the end of his reign. Taking over as emperor after the passing of his wife Fuki, he now recalls the days from his past. The time before he sailed to the east.
Seeing the growing struggles within his own society, he finds it important that his story is told to the next generation. The story of how he grew up, the sacrifices he had to make, and the things he learned on his long and troublesome journey.
This scenario will serve as both sequal and prequal to my previous map: Minato and the Imperial Regalia RPG
FEATURES
CURRENT STATUS
I am still polishing the overall map and gameplay. I expect that it will be in a playable state in 1-2 weeks. After that it would still need playtesting by others as well as a major grammar/spelling review (ya, I am still terrible with that).
SCREENSHOTS
The outskirts of a wealty city, still save from conflict.
Your very own ship! Also having some unique skills, including the option to fish for treasures in deep water.
In the middle of a battle near a temple complex.
A crossroad near the ricefields
50 years after uniting the clans, Minato, the hero of Haruyume ,finds himself at the end of his reign. Taking over as emperor after the passing of his wife Fuki, he now recalls the days from his past. The time before he sailed to the east.
Seeing the growing struggles within his own society, he finds it important that his story is told to the next generation. The story of how he grew up, the sacrifices he had to make, and the things he learned on his long and troublesome journey.
This scenario will serve as both sequal and prequal to my previous map:
-a giant sized map made to look extremely detailed from an RPG standpoint. Making heavy use of the Rise of Rajas assets.
-an elaborate story that delves into the past of Minato, the hero of my previous scenario. Good for around 8-10 hours (in-game) of gameplay.
-over 30 quests to complete, earn EXP and gold on your way to progress the main story.
- a unique skill casting mechanic similar to my previous scenario. Improve you skills by levelling up and spending skillpoints in the skill tree.
-An extended amount of RPG elements including equipment shops, merchants, blacksmiths and even a fully fletched minigame to play against gambler NCPs.
-Close to 3000 triggers that bring the world to live in the form of cutscenes, choices through taunts and over 1500 lines of dialogue.
I am still polishing the overall map and gameplay. I expect that it will be in a playable state in 1-2 weeks. After that it would still need playtesting by others as well as a major grammar/spelling review (ya, I am still terrible with that).