The Question about the settling of the AI is not trivial.It may send troops to conquer other islands, but it won't settle there, no matter what Map Type is specified.I think there is also no custom AI at the moment that can do this.
Ok, now to the trigger:
Name:whatever you want
Looping:OFF
Starting state:ON
display as objective:you decide - but if you do, you should write a description to the trigger.
Condition0:Object destroyed: [select the unit]
Effect0: Declare Victory: Player:gaia (you can also choose any other player except the human one)I'm sorry about my bad English.
[This message has been edited by the great Alexander (edited 05-29-2000).]