Since I'm making quite a complicated mp-map in the moment, I would like those of you who have experiences in this field to post here which triggers work with real stability or under which circumstances they get messed up. Its kind of clear to me which triggers don't work because they are bound to a certain single-player functionality (like "Object selected" or "visible"), but there's others which only work from time to time (e.g. "Object in area" or "Change Ownership").
What about the "Options"-menu, most of the time its not possible to keep the cp from producing certain units, why's that?
And last problem: diplomacy. If you have complicated diplomatic relations, for example a cp allied with both teams that are fighting each other, what do you do to prevent the settings in the multiplayer-menu from overruling this diplomatic stance (if you make the cp part of team 1 he's automatically enemy of 2, if you don't assign a team number to him the tendency is that he's an enemy of everyone)?
Thanks in advance for any hints and support.