Lets see here...
Trigger: Kill Hero (Objective=No/Enabled=Yes/Loop=Yes)
Condition 0 - Timer (1)
Effect 0 - Kill Unit (Unit=Hero)
Trigger: Have food, hero lives (Objective=No/Enabled=Yes/Loop=Yes)
Condition 0 - Accumulate Attribute (Food=1)
Effect 0 - Deactivate Trigger (Kill Hero)
Trigger: Do it again (Objective=No/Enabled=Yes/Loop=Yes)
Condition 0 - Timer (5)
Effect 0 - Activate Trigger (Kill Hero)
It'll work... I think. Whenever you have 1 or more food, it stops the hero from dying.------------------
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