Is there a limit on how many triggers you can have? I've heard from some people that after 20, the game could crash? Is this true? Or can you make as many as you need and still have game reliability.
Thanks
Jaked4
Author
Replies:
The Downward Spiral Squire
posted 07-18-00 06:23 PM
CT (US)
1 / 6
You can have infinite triggers. But if there is a bug in your triggers, your AoK will crash. If you're making a scenario, you can expect about 10 crashes MINIMUM before its debugged. I can honestly say on my latest scenario of the Nexus campaign, AoK has crashed over 50 or 60 times. So about every 20 triggers, you can expect an AoK crash due to the concept of human imperfection.
-TSD
EUIX Squire
posted 07-18-00 06:59 PM
CT (US)
2 / 6
Lol, 60? Wow I only had 20 or so, and that was cause of the use of paths not triggers.
------------------ War is the continuation of policy with other means, Terrorism is the use of force or voilence against person or property to intimidate a goverment, the civilian population, etc in furtherance of political, social, milltery,and religous objective(s)
Jaked4 Squire
posted 07-18-00 07:36 PM
CT (US)
3 / 6
TDS, what do you mean bug? How does a trigger have a bug? Is it just something that fixes itself? Thanks again!
Raging storm1 Squire
posted 07-18-00 11:06 PM
CT (US)
4 / 6
i guess then i havent made a real scen yet lol i had only 1 buggy trtigger
please some one offer help on an ambituous naval scenario? please tds,
EUIX Squire
posted 07-18-00 11:26 PM
CT (US)
5 / 6
Try, going to AOK punk, nice article on map design in general for beginners. http://scnpunk.com/aokpunk /
------------------ War is the continuation of policy with other means, Terrorism is the use of force or voilence against person or property to intimidate a goverment, the civilian population, etc in furtherance of political, social, milltery,and religous objective(s)
Ingo van Thiel Squire
posted 07-19-00 04:30 AM
CT (US)
6 / 6
TDS is right, the number of triggers you can use is almost infinite... the "Guy Josselyne" campaign by Rodrigo uses over 500 of them! However, the bug risk increases with every trigger you include.
Crash-happy trigger bugs are:
- Patrol triggers where the patrolling unit isn't marked properly. Marking units properly is a bit of a problem in the AoK editor - always click on the "Go to" button after you have selected a unit in your trigger. This "go to" function makes sure that the editor remembers that you marked this unit. - Change View triggers over a great distance. Better make several small change view triggers that fire every 1 or 2 seconds and take the player's view gradually to the right place. - I haven't tried this myself, but "tasking" a building somewhere must be really bad. As buildings cannot move, your game will crash. - Not sure about this one either: If a trigger wants to task a specified unit, but the unit doesn't exist anymore because it's dead.
There are some unpredictable things when you just don't know when your game will crash: e.g. I moved triggers upwards and downwards in the list thousands of times, without any problems. A couple of days ago I did that again, and *zap* - AoK exited abruptly.
If your game does crash and it's been a while since your last save, go back into the editor and open the "default0" scenario file: It will contain your latest version. Usually you can open it and kick out the faulty trigger. If a trigger is 'foul', it will probably look red rather than green. (Although not all of them do). If this default0 version is also corrupted and crashes AoK as soon as you try to open it with the editor, then, and only then, your scenario is beyond repair. It's better to keep several versions of your scenarios just in case one of them gets completely corrupted. I usually name my stuff "Name01", "Name02", "Name03" etc.
Ingo
[This message has been edited by Ingo van Thiel (edited 07-19-2000).]