I know that I could try to keep the players in Castle Age, thus with them being unable to research Spies there be no reason to put it on the Disabled Techs list, but...
In this scenario it is needed to be in Post-Imperial Age, i.e. Paladins, Champions, Trebuchets(trebs are a must for this scenario, since Siege Workshop is disabled), Elite U.U., ect., these are all a must, otherwise my scenario is kinda drag and not as much fun. So I guess i'm in a hole, unless I start in Castle and use Triggers to give each player each Imperial Tech. at the start, but that would require alot of effects, one for each Imperial Age technology times 4(for 4 players). Also, as it be, my scenario is on hold(while I'm making a new RPG scenario), and I just needed this one problem to be fixed so that I can give it to other ppl to play/edit on The Zone.So is there anyway for someone to remain in Imperial Age, with a castle, and without being able to research it, get Spies by trigger?