An quote from Matei:
quote:
ES wanted to make AoK work for different languages (like French), so instead of re-making the whole game and the campaigns for each language, it put all the possible text messages in a table such that messages with the same meaning have the same number. That way, they just need to change the string table entry for each language instead of the whole campaign. This also works in AI scripts, there are commands using the string table. BTW, it's called string table because in programming a string is a text message...
Anyway, I hoped this didn't confuse you more.Just don't use the string table option in your scenarions.
This is what was written as an answer to a simlar question some time ago on this Forum.