It seems that people, like ES, often use B & D to represent battles. Or all the battle scn are to plain and simple. My series the Art of War Series features tactical fighing of more complexity of great campaigns in history.
I'm rushing to get the first out before any other campaigns. At least I'll try (really difficult to find battle sources). This will also help me improve my writing skills in school, which is my weakest (although above average).
features:
-Thoroughly research historical battles
-Player has inferior troops or limited loses
-Coustomized units
-Mercenary hiring (some)
-Scalable walls (some)
-Not oversized slugfests
-computer knows tactics (triggers and AI files)
best of all: no villagers
My debut is Atilla the hun.
New units in Atilla Campaign: Legionary (att: 18, hp: 95 arm 4/6, huskarl) Centurion (att 25 hp: 125 arm 7/3, TK) Javalin Auxillary (att 10, hp: 40 range: 4) Cavalry (cataphrct).