Trigger0 : Show as Objectives - No Starting State - On Looping - Off
Condition0: Destroy Object: Select Player 1's Wonder
Effect0: Kill Object: Player 1, Units
Keep in mind this is a Multiplayer Scenario so "Declare Victory" won't work. Also, my scenario buggs so I can't have multiple "Kill Object" effects (one for Units, Buildings, Heroes and Others) because it always puts me "Units" insead of "Buildings" or "Heroes".
So will the trigger above be enough?
Thanks
[This message has been edited by Tiberium (edited 11-10-2000).]