I already got the sea walls and gates, i'm just missing the other two sides of the gates, but i think they don't exist, but if they do I could use it! And KOT X wont have these tricks and hidden units, but it will have a water hill like in KOT 7, where the center tower is. By the way, you can't have those hidden units produce with triggers, they have to be displayed in the create object list.
If your curious to what KOT X will be like, here are some of the main features that you will see:
- 2 kings, for double units
- 42 towers, 42 different units
- All towers named after the unit you get from it
- Terrains from different KOT's for each Tower area
The full name will be called: KING OF TOWERS X (OMEGA)
(Omega means "the end", for those who don't know)
As of today, 11/24/00 , KOT X is only 3 players away from completion, I just got done with triggers that keep cannons and trebuchets from attacking in the corners of the castle grounds at the castle next to it. And I finished naming all of the 336 towers. Half of the triggers are done for players 6-8, but I have to do the second half of the triggers for the second king. You can expect KING OF TOWERS X (OMEGA) to be out from late November - early December.