Topic Subject:Help Needed! Allied computer civs are killing each other!! =(
Threshold Squire
posted 12-20-00 12:35 PM CT (US)
Hello All,
I apologize in advance if this is a dumb newbie question. I have been creating scenarios with 6 civilizations- mainly with the idea of a player taking one of the roles. However, every time I try out my scenario, the computer players turn on each other.
I have done the following:
1) I select "Lock Teams" when I start the game. 2) I put them all on the same team when I start the game (team 2). 3) When creating the scenario, I go into diplomacy, and I make sure they all consider player 1 the enemy, and they consider each other allies.
What am I doing wrong?
Please help!!
Author
Replies:
KoR_Weezul Forumer
(id: IClan_Weezul)
posted 12-20-00 01:04 PM
CT (US)
1 / 5
Have you made sure that they all are each allied with each other and not just one of them? I know that has happened to people before.
FALCON Squire
posted 12-20-00 02:57 PM
CT (US)
2 / 5
This is well known problem for ant starter. In Diplomacy, you have to set it for every player. So not just Player 1. Order my manual, it will have a good info on that...
Falcon Campaign Creations
Ingo van Thiel Squire
posted 12-20-00 06:17 PM
CT (US)
3 / 5
Hi, there are at least two ways to prevent this:
a) Make a looping trigger, no conditions, and just one effect: This effect should tell player 2 to change his diplomatic stance to player 3 to "ally" all the time, and another effect tells the same thing to player 3.
or
b) Download one of the Ai files from the blacksmith. Most of the custom Ais won't bother to change diplomacy, because there are no such commands written for that. If you work with the "Standard" Ai, it will constantly have a mind of its own. Unless you force it to keep allied with that trick in a), of course.
Hope this helps.
Ingo
Threshold Squire
posted 12-21-00 05:20 AM
CT (US)
4 / 5
Falcon wrote: >In Diplomacy, you have to set it for every player. So not just Player 1. >Order my manual, it will have a good info on that...
IClan_Weezul wrote: >Have you made sure that they all are each allied with each other and not >just one of them? I know that has happened to people before.
Please see #3 in my original post =>
>3) When creating the scenario, I go into diplomacy, and I make sure they >all consider player 1 the enemy, and they consider each other allies. ^^^ ^^^^^^^^^^^^^^^^^^^^^^^^^^
Thanks for the suggestions everyone. It looks like the looping trigger is the only way to go. This is a pretty lame bug!
-Michael http://www.threshold-rpg.com
Imperial_Greek Squire
posted 12-21-00 04:46 PM
CT (US)
5 / 5
The fault is might be in the Ai, sometimes the standard Ai changes the diplomacy between its allied players to make the game more challenging!