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Age of Kings Heaven » Forums » Scenario Design and Discussion » Irritating ai thing i can't get rid of
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Topic Subject:Irritating ai thing i can't get rid of
skinmez
Squire
posted 01-12-01 10:07 PM CT (US)         
Everytime i test my new AI there's one villager who gets frozen from the start and can't move at all. The villager only stands in one place and change from lumberjack to builder and so on. If i delete this villager another one gets frozen.

I think this has something to do with one of the strategic-numbers but i can't figure out which. If somebody knows why this is happening, please tell me.


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[This message has been edited by skinmez (edited 01-12-2001).]

AuthorReplies:
Farmer_Barleymow
Squire
posted 01-13-01 06:57 AM CT (US)     1 / 2       
I've never had this happen, so it would be very hard for me to say without seeing the code. To hazard a guess, do you have two rules that are changing the percentage of villagers of wood, gold, etc. and are perhaps firing at the same time and continuously? Maybe there is a rule that needs to have a (disable-self) added to the end which you've missed off. Just an idea.

Gx_Farmer
Generation X
Moderator of Strategy & Tactics at Planet Age of Empires
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skinmez
Squire
posted 01-14-01 02:10 PM CT (US)     2 / 2       
Thanx but i have already found and corrected the problem. It was a misstype on the strategic number sn-cap-civilian-gatherers.

AI And Scenario Designer
Current AoK Scn/Mod/AI Projects:
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Other Projects: Nothing
skinmez@hotmail.com
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