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Scenario Design and Discussion
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Age of Kings Heaven » Forums » Scenario Design and Discussion » Still Need Sound Guide
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Topic Subject:Still Need Sound Guide
Rincewind
Squire
posted 01-28-01 04:29 PM CT (US)         
I need a specific explanation on how to have sound in a scenario play in a town and stop when you leave, and start up again when you enter, and so forth. Be specific, be specific, be specific.

Thank you


[This message has been edited by Rincewind (edited 01-28-2001).]

AuthorReplies:
Byz
Squire
(id: Byzantine_Warrior)
posted 01-29-01 06:53 AM CT (US)     1 / 4       
You can't stop music whenever you want, it stops when the song is over.

Byz
Tsunami Studios
"People are born to succeed, not fail." - Henry David Thoreau
Rincewind
Squire
posted 02-03-01 01:09 AM CT (US)     2 / 4       
Okay, REALLY REALLY REALLY am not joking here, and would appreciate some sort of actual response from someone who has read what I said, and knows what they are doing.

The Hedgehog can never be buggered at all...
Markus
Squire
(id: Markus_Triumphantist)
posted 02-03-01 01:17 AM CT (US)     3 / 4       
Mabye you should read what the people have said. IT CANT BE DONE.....well it hasnt been discovered how to do it anyway.

Hey heres a crazy idea, YOU could try to figure it out yourself instead of depending on the people of this forum.


MR. MARK
-"For God did not send his Son into the world to condemn the world, but that through him the world might be saved." - John 3:17
-"I believe in Christianity as I believe that the sun has risen, not only because I see it, but because by it I see everything else." - C.S. Lewis
"Markus - Lord of all Sexiness" - ferret
"I'd like to rub you out against the boards" - The Homoerotic Canadian.

[This message has been edited by Markus_Triumphantist (edited 02-03-2001).]

Captm9
Squire
posted 02-04-01 00:36 AM CT (US)     4 / 4       
why dont you set it, so that when you get to a certain view the music starts to play, or when a villager gets to a flag it starts to play!
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