Topic Subject:TRICK: Prevent AI unit's from ungarrison from a tower.
citadel Squire
posted 01-30-01 08:06 PM CT (US)
Well, not so fast. Can you figure it out?
I'll get you started:
1)Place a tower on map. 2)Garrison AI units in the tower. 3)... 4)...
You're doing just fine...so far so good!
Author
Replies:
Dragoon_Elf Squire
posted 01-30-01 08:12 PM
CT (US)
1 / 4
Obviously, you haven't noticed that the trick has already been figured out. Anyway.....speak of the devil, I was the one that first figured it out!!
The Elf has left the building...
citadel Squire
posted 01-30-01 08:15 PM
CT (US)
2 / 4
Could you elaborate on how you did it? Just to compare to the way I did it.
citadel Squire
posted 01-30-01 08:30 PM
CT (US)
3 / 4
I have read your post "Secret to making units STAY garrisoned".
My way is totally different and it seems you're using TC. In the AOK editor there's no effect called "stop unit".
Quote:
7) Second effect of that trigger: Stop unit, Group=ARCHER, Player=whatever the units belong to
SO the trick is for AOK.
Sheer Ham Squire
(id: Baggy_Brad)
posted 01-31-01 05:39 AM
CT (US)
4 / 4
I know when i'm making a scenario RGP style and i don't want to have a small comp player quit i put a bunch of infantry in a tower surrounded by tree's. This way you get a tower and a some infantry the comp has but can't use. But that trick i did i while ago and I'm not sure why i brought it up, hmmm... 3 days of school and I already can't think straight!
"I support Brad. It's certainly a bad idea and it would ruin the forums, but it'd be funny" - Sukkit