Ok, I've got a problem giving CP warships the order to attack enemies. Within a map-size range from tiny to medium everything works fine, but using higher map-size values (i.e. normal or large map) ships start to wander aimlessly instead to attack.
Any idea ?
Author
Replies:
BullsWool Squire
posted 01-31-01 11:48 PM
CT (US)
1 / 4
What AI script are you using?
I use Immobile units AI gold and everything does exactly what it's suppose to. Well i mean you just task the units to attack and they go to it.
If you are already using AI gold, i am sorry i wasted your time. ~Regards BullsWool~
Zanzard Lothar Squire
posted 01-31-01 11:57 PM
CT (US)
2 / 4
If you are using a custom AI (other than the Immobile Units AI GOLD or another one that has a similar purpose), then maybe the AI is not programmed to do battle in maps of this size... if you are using task object or trying to move them manually as your units then i have no idea why this happens... if it is a fishing ship then i guess there is no way to stop them without triggers.
Since I created the Immobile Units AI GOLD i can offer the creator's guarantee that it should make your boats stay still.