got one of the usual trigger problems, need some help.
I want to give the impression that my character (RPG) enters a building and then gets out of it. I've tried setting up a player 1 unit inside of a transport ship and then changing the transport ships ownership to another player, thus creating a hidden unit of my own, and therefore I shouldn't loose when I lose sight of my main character.
Anyways, I made a trigger so that when you click on a building, he unit changes ownership. I've got a few triggers in line (starting state off and then an activating trigger) and the third or so trigger in this order changes he ownership back.
When I playtest the scn and I click the building he unit changes ownership alright, but I also loose the game. I've made sure I don't have a trigger that declares my defeat when my unit is lost.
Got any suggestions?
[New member of Wildfire Studios]
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