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Scenario Design and Discussion
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Age of Kings Heaven » Forums » Scenario Design and Discussion » Problems
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Topic Subject:Problems
Meat_Wagon_
Squire
posted 02-03-01 00:55 AM CT (US)         
No, I don't have problems, just submit your questions about triggers here. I suck at AI and RMS.

check out the new sig! \/


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AuthorReplies:
icewyvern
Squire
posted 02-03-01 02:04 AM CT (US)     1 / 6       
Okay...

I have a scenario where I have an Arena and these guys are standing in it, lets call them the goths. I have a player(7) who does not have any units in play(actually, he does, but that is because the computer put in a town center and a few vils, which i know how to deal with). These are both computers.

I have it rigged so that any player 7 cataphracts in an area are tasked into the Arena to do battle with the Goths. I then create a few cataphracts in that area.

Now, after the battle(the cataphracts won) i have some jannies assasinate them.

This is my problem:

I want someone to say something after the Cataphracts are dead. I can't make the condition be based on the number of cataphracts, because in the begining there are none, so it would set it off. I can't have it be based on the players defeat, because I use that player in other parts of the scenario. I can't have it be based on the units dying, because i can't target them because they are not in the editor, they are created.

Can you help me?


Joanie gave me Noel to hold while she ate her eggs. What an ungainly package: incessant squirming, foul discharges from every orifice, and you have to hold up his drooping head or it will fall right off. They should pass these things around in high-school health class, if they really want to scare kids into using protection.
Kor
Busschof Happertesch
(id: Derfel Cadarn)
posted 02-03-01 02:39 AM CT (US)     2 / 6       
Easy: in the begining there were none, so the trigger must be off.
Activae this trigger by the trigger that creates cataphract.
Condition: Own fewer objects (cataphracts)
Effect: Display instructions: Blah blah blah

Kor | The Age of Chivalry is upon us!
Wellent ich gugk, so hindert mich / köstlicher ziere sinder,
Der ich e pflag, da für ich sich / Neur kelber, gaiss, böck, rinder,
Und knospot leut, swarz, hässeleich, / Vast rüssig gen dem winder;
Die geben müt als sackwein vich. / Vor angst slach ich mein kinder
Offt hin hinder.
martinhus
Squire
posted 02-03-01 05:39 AM CT (US)     3 / 6       
I've placed a wonder in the scenario editor, but I don' want it to have the function of a wonder, i's just simply for eye-candy.

Still, I get these annoying messages in the start, plus that the ones that own the wonder are my allies, so at start-up the wonder is also visible.

what to do?

cheers!


•[New member of Wildfire Studios]•
"I
don't want a signature. I'm just a victim of group-pressure."
Prince_Guru_HoAC
Squire
posted 02-03-01 08:04 AM CT (US)     4 / 6       
I think a monument should do, just set a looping trigger to make sure iot's always player X like this:

condition: own objects>the monument>player 1
effect:change ownership>the monument>source: player 1>change to: player X

and do this for every player except player X (obviously)


Guru, Prince of the Apocalyps
2nd Head of Master of Darkness Clan
Soon the Apocalyps shall come... yet noone will live to see it!
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[This message has been edited by Prince_Guru_HoAC (edited 02-03-2001).]

Warrior Tyler
Squire
posted 02-03-01 09:50 AM CT (US)     5 / 6       
This is for martinhus. For that problem about the wonder, I can help. When your working on your campaign, go to Global Victory and click on Conquest. If you do this, Relics and Wonders cannot help you win. Instead, they will be there for decoration. Happy Global Victoring!
icewyvern
Squire
posted 02-03-01 02:31 PM CT (US)     6 / 6       
Thanks, Derfel Cadarn.

Another thing:

I want Cav archers to circle around the battle in the arena(see my other post). I wrote this script. I think i know whats wrong though.

Trigger 1

Condition: Object in area A
Effect:Task object to area B

Trigger 2

Condition: Object in area B
Effect:Task object to area C

Trigger 3

Condition: Object in area C
Effect:Task object to area D

Trigger 4

Condition: Object in area D
Effect:Task object to area E

Trigger 5

Condition: Object in area E
Effect:Task object to area A

The problem is, they just go to the last one on the list...oh wait...I've gotta try them so that the starting state is off. hehe thanks.


Joanie gave me Noel to hold while she ate her eggs. What an ungainly package: incessant squirming, foul discharges from every orifice, and you have to hold up his drooping head or it will fall right off. They should pass these things around in high-school health class, if they really want to scare kids into using protection.
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