If your problem triggers are "object visible" conditions, add another "objects in area" condition for each of those triggers: The player needs to have at least one unit close to the object when it's visible, or the trigger won't fire. This way, those triggers won't get wild if somebody types "marco" and "polo."
Ingo
[This message has been edited by Ingo van Thiel (edited 02-07-2001).]