Aok:Tc has triggers for adding hit points and attack damage points, but does NOT have triggers for adding range outside normal maximum limits.
A program I found long ago allows some units to have unlimited firing distance, but can only be used inside game, during actual play.
I made and submitted a "Saved Game" scenario last year, where a single player has archers with high attack and range stats(if stats are alterd then then the game is saved, then the high stats are saved with it, no further stat changes are necessary!), but..can only be played against computer players.
Then I thought; How about a Restored multiplayer saved game so 3 or 4 players can battle it out with the higher ranged units? So I tested the posibility of exchanging saved -restored multiplayers savedgames_, and it works!
I started a online game, saved and exited it, had another player send me his file, and tried to play it on MY comp to see what would happen. Since all restored games for all players of the same game have the same exact file name, I had to remove MY version file of the same game out of the restored game folder, and put the other player's in. I then launched an Aok multiplayer restored game, hit the other players version file and IT showed ME as the other player. So that means a restored game CAN BE played by anyone.
The idea is to start a multiplayer online game(4 players), change the archers stat to a high range(100-150, depending on map size), save and exit game, put all 4 versions of the game in a zip folder, and lastly distribute game for anyone to play.
To play the game a multiplayer-IP number-game is started(Cannot be played on zone because your zone name must be the same), 3 or 4 players decide which identity player they want to be(for example..the 4 identities would be..blue,red,green, and yellow), goto there zip file of the game and unzip 1 of the 4 indentity files to there aok "restored game" folder inside the "save game" folder and overwrite any other version of the game if it already exists(remember that all versions of the game have the exact same file name). Then lastly remaining players launch aok:TC, goto multiplayer option, hit "Show Games" and enter the IP number of the host. The game is ready to play without having to have the same name of the original players.
The scenario itself will be a form of archers blood with all kinds of great features, too numerious to mention, one being activated and deactivated "Sheilds", using looping "damage object" triggers whitch destroy all arrows entering or passing thru the selected area, to protect home base from attack.
To make the scenario, the one truly big hurdle is to have 4 online players start the scenario and make stat change simultaniously, then save the game and send "their" versions off to make the final version.
The program that makes the changes is fairly easy to use and requires a computer with at least 64k memory. All 4 players making the game would have to use 4 programs each running in the background, and the final stats for the archers range would have to be entered as the same exact number, or the game will go out-of sync. When finished the game would be saved and all 4 players archers would have the same high range saved with the game, no further altering needed.
This scenario would not be all that complicated to play, most people are too impatient for it, but it is something completely new and never before seen.
I have made a single player savedgame version to demonstrate the totally new demention of this kind of play.
If anyone wants it, email me.
It is a simplifed, initial version(I don't want to make anything elaborate unless I can get this project off the ground) If anyone is interested in this project please respond. [This message has been edited by _o0XxX0o_ (edited 03-21-2001 @ 05:32 AM).]