I have created a few triggers using an already existing scout etc (meeting GAIA units and then joining forces + a little conversation and meeting some sheep that suddenly turns into wolves!!), but what I really want to do is make trees scream when a villager/villagers start chopping them down. I also want this to apply to not-yet-created villagers. Can any one help me!!!
Also what is the best defence against elite teutonic knights and paladins?
Author
Replies:
Matei Squire
posted 04-09-01 01:52 PM
CT (US)
1 / 4
Use objects in area, since vils have to go near the tree to chop it. Set the area to be near the trees.
About the TKs and Paladins, it's kinda hard to defend, but I suggest monks cause they can convert both TKs and Paladins pretty well, especially with a few pikemen i front. You can also use a combo of camels and cav archers, and task the archers to kill TKs and the camels to kill any aproaching paladins.
create 20 or 30 heavy scorpions and some pikes infront of them. nothing can approach them.
Artofblack Squire
posted 04-10-01 08:34 AM
CT (US)
3 / 4
Try this for the trees:
Condition:
OBJECT DESTROYED (Set the tree)
Effect:
Play sound (screaming)
imb66 Squire
posted 04-10-01 02:36 PM
CT (US)
4 / 4
Thanks for your responses guys. Matei, I have tried bring object to area and object in area about a million times but it does not seem to work!!!!( The object destroyed works fine, thanks Art ), and all I have to do is slightly adjust the dialogue for the trees!!!!
The tk and paladin poser was cos my friend is ALWAYS teutons when we play and he rushes me with rams full of tk and paladins, usually about 80 strong - ouch!!!!!!