trigger 1 to be shown as objective:dependes on u ;-)
status : on
looping: no
condition:destroy object (choose king of
tribe x as object)
effect1: destroy Unit (task as aera
the entire map)
effct2:dito(but select buildings
instead of Units(only necessary if u even
want to destroy his town)
i tested the trigger,and it worked for units but i've got no proof if it even works for buildings.
[This message has been edited by Yericko (edited 04-11-2001 @ 11:46 AM).]