**EDITED** I added some gameplay info... **EDITED** I changed the person name under EO's suggestion. ---Rising Shad0ws: Blood Bath of the Sun---- "Depart of your simple lives, give away beneath your feet. Forget your love, and forever bathe in the blood of your brother. The time of soaked grass grows nearer.." Life has never been so brutal. They say here in Norkwood that people do not live lives. More...they live hell here..then later when their tormented bodies pass. And, such a thought is believed by so many..even me I am afraid. My name is I do not know much of outside of Norkwood...until recently that is. Traders have came into our small town recently..telling tales of the most cruelsome things. Things you would never believe. Alas..if you were a child..but I am man. I cannot fall prey to simple tales. But these...they..crinch your spine. They eat at you...make you...wet yourself. Not that I have ever done such a thing...but these truely frighten me. They say...that creatures..small ones ...jump inside the heads of men..and control them! Then..the wage war agaisnt each other. And soak the very grass with blood...which they drink. These creatures are said to live off the death and miseray of others. I didn't believe it... But now I do. Last week...a trader came into our town. He was crazed, soaked in blood the had the smell of a thousand corpes..I swear. His eyes...oh..his eyes!!! They dangled and twisted in his head...bouncing..and looking.. Since then, we have had no visitors. Which...is strange. We ussualy have atleast a trader come in..but nothing has happened since that poor man's corpse came. They have called a village meeting..and I plan to take part.. -RPS style. But, it will be more B&D this time. In the beginning you will control Uven,but soon after somethings happen..and you will leave Norkwood and enter the paths where these "creature" are supposely found. -Rich Landscapes. As always I will try to put lots of details. I have discovered a few new tricks I would like to try in this one... - Element Based story. -Large cities which you will have the chance to actually control...and battle other cities with. BUT..at one point you will switch sides of the war...making your first attack on the enemy..actually weaking you..because you will have to then destory the other person who you use to be.. - Easily to understand and play. I am working on Balance alot more this time. Since I have never really done a b and d before. . But..this could make it either to easy or to hard. ( only because I SUCK at online gaming...:0) -Has some RPGish ideas planned. I might add some old-school stuff . -Some other things - Version 2.0 of the A few days ago, Hopefully you'll now find it even easier to implent sounds into your work. " - Stars Wars Strike Team Sign-ups Well, as some of you may already know, Also if you got any suggestions or ideas post em as well please, any input as welcome! Also if you are a big StarWars fan and know alot about the SW univerce(SP?) your help designing campaignz story and dialogs is MORE than NEEDED! And here`s some basic campaign script for the first of the 3 campaignz. SCN 1: Imperial Ambush SCN 2: Across the Galaxy SCN 3: Escape from Tantoine: SCN 4: Escape from the Death Star SCN 5: Closing On. SCN 6: Death of the Death. Anyway, whactha think guys?" - Yes that's right, in two days you too can own your very own legionaries and auxila and send them to build a Roman Empire on the backs of your enemies! March your soldiers up and down the Rhine, across the sands of North Africa, through the Grecian city-states, along Hadrian's Wall, and have them patrol shores of the Mediterranean Sea as you subdue all who stand in your path. Can you build an empire to equal Augustus and Caesar? Will your name be immortalized on busts of marble and triumphal arches? Find out... in 2 days with Wildfire Studios' - Total Conversion of the Mesoamerican Build Set into a new Mediterranean one. This also includes a full conversion of the Aztecs to the Romans and the Mayans to the Greeks. ***PLUS*** - WFS will be including a full campaign in about a month's time. The BUT..when EE is released, the most popular postion..Scn designer will once again be open to 2 or 3 people ." - So as you can see, do not apply unless you have the skills mentioned by our webmaster above. Who are the two Agers who had a son in the past 6 months. Worth: 10 points If you delete bridges with triggers, you will create walkable water. This week, I interviewd Question 1: What is the order of things you do in scenario designing? (eg. map design first, triggers 2nd, history texts last) Question 2: Who is your idiol (if you have one) in scenario designing? Question 3: Did you find it difficult to convert your Tamerlane campaign to TC? Question 4: How long did it take you from thinking of the idea to releasing the campaign to make Tamerlane, which in the opinion of many people is your crowning achievement? Question 5: Do you personally believe that Tamerlane: POD is your crowning achievement? Question 6: What is the amount of time that you think is required to make a good scenario? Signed: Nobody forced you to read that site, remember [This message has been edited by Cherub Stan (edited 05-31-2001 @ 07:14 PM).]
I guess Edward is too boring.
So says Lord Drakus
..I need something to do before EE...
Anyway, I`ll get straight to the point, THIS IS WHAT WE ARE TO WORK WITH(these are kinda 3 months old screens).
Take a look:
This mod will have 4 campaignz with it and a dozen or so multiplayer scn, and who knows it may become an unofficial addon or something(although this is highly unlikly)
Anyway, right now it`s time make some campaigns, and the more people help the better and the faster that can be done. This is not an AoK PUNk project...but more of a whole network project, so guys if you like making maps and want to help feel free to sign-up.
Rebel Ship with princes Lea onboard being chased by 2 Imperial cruisers, and being attacked by Imperial fighters, Player Commands A Rebel Capital Ship and few fighters protecting the Leas Ship from attack, Player needs to make sure Lea`s ship doesn`t get destroyed for 15 minutes, At the end of 15 Minutes, Another 2 Imperial Cruisers appear near Lea`s ships and Capture it, Scn ends.
While battle occurs the sounds from the movie from princess lea sending the Probe to the planet are being played from time to time.
Rebel Capital Ship drops out 10 Player controlled fighters to attack the Imperial Supply convoy, Player needs to find the convoy in space and destroy all the 8 Transport Ships. After that return to the Capital Ship and find it under attack by 2 Imperial Cruisers and few fighters. Player needs to defeat the 2 Imperial Cruisers and few Imperial Fighters. Capital Ship must survive.
As Luke and Obi One go into space on that ship (not sure about the name will call it Z), Player is being chased by 2 Imperial Cruisers (they are tasked to follow the Z and attack it) and also by few dozes Imperial fighters. Player needs to fly around (place few asteroids field here and there) trying to loose some of the chase. Killing some imperial fighters. Scn ends in 10 minutes as Jump Engines gets fixed. While this scn, sounds from the movie plays about how Jump Engines on Z are being fixed and how Luke kills some of the chasing Imperial fighters.
Similar to a previous scn, but this time Player needs to get away from the Death Star and wait for just 4 minutes before Jump Engines gets activated, But the number of chasers is increased dramatically. To make this scn be really hard to pass from the first time. While this happens some more sounds from SW movie are playing.
Player commands the fleet of 50-80 different fighters. And need to fight the way to the Death star through Many Imperial fighters and Capital Ships. Basically this is one huge space battles, but Imperial ships are appearing constantly with triggers. The goal is for at least 10 fighters to reach the Death Star. Skywalker is also one of the fighters. S must survive. Again, sounds from the movie play, like "I can`t shake em I can`t shake me, Whaaaaaaa
." stuff like that.
Fight on the surface of the death star flying through labyrinths on the surface (make these with Walls) AutoCannons are attacking the player as well as few Imperial fighters. Player is giving 8 fighters in the beginning. S is also giving and he must survive. As S approaches the Target, 'Z' appears and joins S to help him finish the mission. After the target was destroyed, Skywalker`s ship and Z must get away from the death star really fast. And again, corresponding sounds from the movie playing all the way.
- By 300 AD the Romans were already established as an empire therefore you won't see the Romans advance from a dark age in Italy, instead forts (including tents and other 'temporary' builings) in the provinces are the norm for Feudal Age replacements.
- Then, in the Castle Age you see that they have completely established themselves in remote regions with impressive towns.
- Finally, in Imperial you begin to see glimpses of the grandeur of Rome that existed in such far-flung cities as Londinium (London), Lutetia (Paris), and Toletum (Toledo).
- 5 new units (including the legionary and the auxila- a light horseman).
- Tons of new eyecandy including henges, statues, aquaducts, and bath-houses.
- 35 new buildings including 3 brand new renders.
- Complete sound and graphics interface conversions (inclding a hexed language.dll).
- Exhaustively playtested by some of the best mod'ers in the AoK scene.
- We will produce regular updates at the suggestion of other users.
- As you read this WFS is rolling into production of a 'prequel' to this mod- AoK 0 A.D.
EE Punk is not accepting members right now. Unless of course you have EXTREME skill in postions that are hard to find. Such as good HTML skill, graphic pruduction, flash working...or something around those lines.
Keep in mind you must be very good to join in that area..only because I have a few expcrts on this team already that are just plain amazing .
http://www.scnnetwork.com/corners/stan