I recently saw a regicide game on YouTube. After a king was killed, four relics spawned instead of the corpse. AFAIK a unit can only have one unit spawning after death... How was this achieved?
Author
Replies:
TriRem Huskarl
posted 09-07-18 10:40 AM
CT (US)
1 / 8
Images are dead but this thread has the basic idea I used to make the relics spawn.
Fluctuat nec mergitur.
[This message has been edited by TriRem (edited 09-07-2018 @ 10:40 AM).]
One thing to add to that thread is that you can actually spawn 6 units without nesting the setup: 4 annex units, the stack units, and the dead unit of the main object. The pile unit might also work, though that has some other restrictions.
Would this work with Gaia trees as well? ("replanting" trees) If I remember correctly there have been issues with Gaia buildings as dead units
@Sebastien Which scores do you mean?
[This message has been edited by TheLastMapper (edited 09-09-2018 @ 02:28 PM).]
John the Late Knight
posted 09-19-18 01:43 PM
CT (US)
5 / 8
I don't think that an object can be spawned for a player other than the one that possessed the original unit or the builder villager. What you could try is "enabling" a tree unit for civs other than gaia, since they have no data for trees at all by default. That's what I did to allow for a civ to start with an extra relic.
You can spawn a Gaia object from a player one by using pile units, though pile units have some odd properties. I recently did this with the Incan starting llama.
You can spawn a Gaia object from a player one by using pile units, though pile units have some odd properties. I recently did this with the Incan starting llama.
One of them is that the pile object is not spawned if the unit was deleted, I think.
How does creating something like this where multiple units are spawned off a building effect the scores? It might create irregularities?
Easiest way to find out would be creating an otherwise empty scenario and just testing the score effects. Fyi, there's no "units created" stat. I do not know how -1 HP units (as an example) affect the "units lost" stat, though. Self-deleted (via del key) units do not contribute to that.