Hey guys
I was wondering if anyone knows if it is possible to have a trebuchet do blast damage while still being only 15% Accurate?
I know that the accuracy affects how the blast damage works, making it only work 15% of the time or only in 15% of the area or somthing, but is there anyway around this?
I was able to achive my desired affect by copying a duplicate Trebuchet in A.G.E with 100% Blast damage, and have the originaly Treb be able to transform into this one. In the game then you can fire the original treb, it shoots inaccurately, but before the projectile hits the ground transform the treb into the 100% blast damage treb. Then the projectile hits the ground in the uninteded place, but with the power of the second trebuchet.
This is exactly what i want, only without having to press a button everytime i fire/reload. Is there a way to make it do this automaticly?
I also experimented with firing an extra 20 invisable 15% blast damage projectiles at the same time, hoping that after they all hit it would do about the same as 1 @ 100%, but couldnt get this to work the way i wanted.
As it is i have them firing like a scorpion where they damage all the hit with a larger colision size. The problem is if the collision size is to big, its too powerful against large units like scorpions and horses, but any smaller and it has to physically hit smaller units like archers to do any damage, making it ineffective at these. The blast damage effect is exactly what I want, only to still be randomized landings.
Is this possible?
Thanks
I was wondering if anyone knows if it is possible to have a trebuchet do blast damage while still being only 15% Accurate?
I know that the accuracy affects how the blast damage works, making it only work 15% of the time or only in 15% of the area or somthing, but is there anyway around this?
I was able to achive my desired affect by copying a duplicate Trebuchet in A.G.E with 100% Blast damage, and have the originaly Treb be able to transform into this one. In the game then you can fire the original treb, it shoots inaccurately, but before the projectile hits the ground transform the treb into the 100% blast damage treb. Then the projectile hits the ground in the uninteded place, but with the power of the second trebuchet.
This is exactly what i want, only without having to press a button everytime i fire/reload. Is there a way to make it do this automaticly?
I also experimented with firing an extra 20 invisable 15% blast damage projectiles at the same time, hoping that after they all hit it would do about the same as 1 @ 100%, but couldnt get this to work the way i wanted.
As it is i have them firing like a scorpion where they damage all the hit with a larger colision size. The problem is if the collision size is to big, its too powerful against large units like scorpions and horses, but any smaller and it has to physically hit smaller units like archers to do any damage, making it ineffective at these
Is this possible?
Thanks