Topic Subject:How to access widgetui resources from xaml in wpfg?
SteppeLancer Squire
posted 03-25-21 10:30 AM CT (US)
I'm making a UI mod for DE. The game has two collections of resources, one in the widgetui folder for the old UI, and the other in wpfg for the new UI. Does anyone know how to reference a widgetui texture in xaml code?
it will work though. I just can't figure out how to do it with relative path. Tried Pack URI. No luck either.
I know that I could copy the old textures into wpfg resources. But if I subscribed another mod that modifies the old texture, the copied resources won’t be affected, causing inconsistency.
[This message has been edited by SteppeLancer (edited 03-25-2021 @ 10:36 AM).]
Author
Replies:
Mahazona Squire
posted 03-29-21 08:31 AM
CT (US)
1 / 2
Is it even possible to change UI in DE?Iv seen posts on the official forum saying you cant.
SteppeLancer Squire
posted 03-30-21 08:41 AM
CT (US)
2 / 2
Of course. You can search for mods of User Interface category in Mods Manager. There are tons of them.