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Age of Kings Heaven » Forums » Scenario Design and Discussion » Game of Thrones! Diplo and RPG Maps on Steam
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Topic Subject:Game of Thrones! Diplo and RPG Maps on Steam
LoCoDoN
Squire
posted 02-07-19 11:51 PM CT (US)         
Hi all,

I have two maps currently in Steam found below. Please give them a try and give me any feedback/point out bugs etc...

The RPG is pretty noob friendly to host.
The Diplo requires a pretty big learning curve.

RPG: https://steamcommunity.com/sharedfiles/filedetails/?id=1645566014
Video on gameplay: https://www.twitch.tv/videos/375764724?filter=archives&sort=time

DIPLO (GOT OVERHAUL): https://steamcommunity.com/sharedfiles/filedetails/?id=1210070778
Video on gameplay: (FEATURED ON SPIRIT OF THE LAW)
https://www.youtube.com/watch?v=xaSpLe9fdbw


Here is our Steam Group in case you are interested in keeping up with more Game of Thrones map versions.
https://steamcommunity.com/groups/gotaoe

If you have any Game of Thrones Maps on Steam, feel free to reach out on the Group and let me know.
AuthorReplies:
LoCoDoN
Squire
posted 02-10-19 05:51 PM CT (US)     1 / 3       
I have a question in regards to the RPG maybe somebody can give me some insight.

The RPG used to work terrific with the subscribed AI Immobile Units AI Gold. The enemy AI would sit still and only fight when you were in sight.

However, since a steam update, not sure which one, its been a long while, the AI is not working as it used to.

Now i notice that at the 1 minute mark, the AI starts moving around for some reason. I do not have any triggers causing it, I went through top to bottom.

Not only that, but any attack move, patrol, task now causes the AI to move, stop, move, stop. Really making them less menacing. There is no freeze unit or stop unit looping.

Any ideas?
dontstayafk
Squire
posted 02-10-19 09:16 PM CT (US)     2 / 3       
I think if the map has a story, and you know by way of a warning that you are playing in a 'Chapter 5 - War of Ships', it would be nice. I used a example for the chapter.

[This message has been edited by dontstayafk (edited 02-10-2019 @ 09:19 PM).]

LoCoDoN
Squire
posted 02-11-19 07:16 PM CT (US)     3 / 3       
Stories are definitely nice, but more so in Single player. Trust me, if you play online custom scenarios as much as I do, you will run into maybe 1 out of 100 people that care about a story.

My Goal for online maps is to make it noob friendly and easy to play. My triggers guide players from one location to the next without have to think and wander around aimlessly looking for an npc to talk to.

I did manage to fix that AI issue. I used trigger studio to remove AI from p2 and now it works. P2 is super deadly now. No more laggy units, stopping and going.
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